These products were created by scanning an original printed edition. Rogues can pick the Brute, Dagger Master, or Outrider archetype. ![]() Monks can follow the Way of the Mountain, the Way of the Serpent, or the Way of the Elements. Fighters can choose the new Gladiator, Legionnaire, or Marksman archetypes. A Scholar chooses a Scholastic Discipline at level 3, choosing from the Arcanist, the Explorer, the Physician, or the Tactician.īarbarians can now join the new Path of Steel, Path of the Tribal Warrior, or Path of the Viking. They are able to use their quick wits to improve ability checks and their ability to study enemies in combat to find vulnerabilities, as well as many other features. Priests grow even more unique as they choose from various Divine Revelations as they level up.įinally, the Scholar is a brand new Intelligence based class for settings in which Wizards or other spellcasters would be out of place. They can further customize their abilities by choosing from one of four Divine Callings at level 3: the Ascetic, the Crusader, the Inquisitor, or the Preacher. Priests choose from one of nine Divine Domains at level 1: Death, Forge, Knowledge, Life, Light, Nature, Trickery, Tempest, or War. The spellcasting feature has been replaced with Extra Attack and new abilities depending on your chosen Divine Domain and Divine Calling. The Priest is a reimagining of the Cleric. You can further customize your Mutant by choosing from 30 Secondary Mutations as you level up. A Mutant chooses a Primary Mutation at level 1, choosing from the Alchemical, Aquatic, Bestial, Monstrous, or Venemous Primary Mutations. They grow beastly or monstrous features that grow more powerful and can be customized as they level up. The Mutant is a brand new class for low or dark fantasy settings. Minstrels choose to follow one of three paths at level 3: The Path of the Troubador, The Path of the Skald, or the Path of the Sword Dancer. The spellcasting feature has been replaced with Extra Attack and a new system of buffing allies or debuffing enemies through song. The Minstrel is a reimagining of the Bard. A Knight can join one of six Knightly Orders at level 3: The Order of Deliverers, the Order of Enforcers, the Order of the Green, the Order of Justiciars, the Order of the Shield, or the Order of the Chevalier. The spellcasting features, magical healing, and magical auras have been replaced with abilities that allow you to issue challenges to enemies or commands to allies, among other nonmagical features. ![]() The Knight is a reimagining of the Paladin. A Hunter can follow one of four paradigms starting at level 3: The Wanderer, the Warden, the Wilder, or the Beast Trainer. The Hunter is a reimagining of the Ranger with the spellcasting feature removed and replaced with nonmagical features that aid in dealing damage, tracking enemies, and supporting allies. The Artisan selects one of four Vocations starting at level 3: The Armorer, the Bladesmith, the Bowyer, or the Tanner. The spellcasting and magical infusions have been replaced with Extra Attack and a new system of enhancing weapons and armor. The Artisan is a reimagining of the Artificer. Includes the Artisan, the Hunter, the Knight, the Minstrel, the Mutant, the Priest, and the Scholar.Īlso includes low magic subclass options for the Barbarian, Fighter, Monk, and Rogue. ![]() A collection of seven new and reimagined character classes for use in low magic settings.
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